Time Control
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Time Control is a spell from Fable II.
[edit] Description
Slow down time to gain an advantage over your sluggish enemies. You can also target a single enemy using the Left Thumbstick to rush towards him for a surprise attack.
| Level | Cost | Targeted Distance | Damage Multiplier | Damage Duration | Target Stun Duration | Surround Duration |
|---|---|---|---|---|---|---|
| 1 | 600 | 10.0 meters | 1.20 | 2.0 seconds | 0.0 seconds | 4.0 seconds |
| 2 | 3,600 | 10.0 meters | 1.25 | 4.0 seconds | 1.0 second | 6.0 seconds |
| 3 | 21,600 | 10.0 meters | 1.30 | 6.0 seconds | 2.0 seconds | 9.0 seconds |
| 4 | 86,400 | 10.0 meters | 1.40 | 8.0 seconds | 4.0 seconds | 12.0 seconds |
| 5 | 259,200 | 10.0 meters | 1.50 | 10.0 seconds | 6.0 seconds | 15.0 seconds |
[edit] Notes
- In Fable II, Time Control returns as sort of a permutation of Fable's Slow Time and Assassin Rush. When using Time Control as an AoE spell, it slows time much like it did in Fable, allowing the player to slow down time in an area of effect, causing enemy attacks and events to happen at a much slower rate, while the hero can still move and act freely at a regular pace. As a targeted spell, the hero rushes behind an enemy and amplifies the damage of his/her weapons, causing them to glow red and do bonus damage.
- Higher levels of this spell slows down enemies much more than lower level casts of this spell.
[edit] Bugs/Glitches
- Using the targeted version of Time Control also causes the hero to disappear for a moment, causing enemies to lose track of him/her. This can cause some enemies to put their weapon away in the middle of combat and then take them out quickly.
- Using the AoE version of the spell during The Crucible causes the target time clock to visually appear slower, when in reality it still continues at the same pace. This can lead to discrepancies between your final time and the time you believed you had. It is more beneficial to avoid using this spell during The Crucible to avoid the problem.
