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The Prophetic Hermit

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The Prophetic Hermit
Prophetic Hermit
Type Side Quest
Preceding Do the Ends Justify the Means?
Succeeding None
Start City of Aurora
End The Veiled Path
Reward 5 Guild Seals

The Prophetic Hermit is a side quest in Fable III.

Walkthrough Edit

Talk to Karen in Aurora once you have completed Do the Ends Justify the Means? in order to start this quest. You will be given a brain in a jar and told to visit a hermit who lives in the desert. Travel to The Veiled Path and battle your way through any enemies that stand between you and the large stairway at the end of the area. The hermit lives at the top of these stairs, on the left. Once you reach him, you simply need to hand him the brain and wait while he humorously consults it.

After the quest is finished you may listen to his predictions for your future, which mostly consist of vague descriptions of things you have already done. One of his predictions is Hobson declaring to the hero for everyone in Albion to meet the him/her in the throne room.

Description Edit

A follower of an Auroran prophet wants you to deliver a package into the desert.

Conclusion Edit

By delivering the brain, you have gained some of the hermit's followers, and earned his gratitude. The brain is grateful as well.



Fable III Quests
Side Quests
An Ancient Key Animal Liberation Awakening Back to the Salt Mines Bored to Death Bounty Hunting Chesty's Chess Chicken Chaser Convict on the Run A Day at the (Chicken) Races The Debt An Evil Presence Escaped Convict Escaped Prisoner Excavation Factory 'Volunteers' The Final Insult Framed for Murder The Game Gift Wood for Driftwood Gnomes are Great! Gnomes are Evil! Gone But Not Forgotten Hobnobbing With Hobbes In Mourning An Island Getaway The Key to a Greater Key Kidnapped Leverage Lumberjacks Wanted! The Man Who Knew Just Enough A Marriage of Inconvenience Mercenary Customs Miners Required Missing Child Missing Play Mortar and Mourning The New World One Ring to Find Peace, Love, and Homicide The Pen is Mightier... Pest Control The Prophetic Hermit Reaver's Unmentionables A Relic of Ages Past Rescue the Miner's Brother Restoration The Silverpines Curse Special Delivery Temple's Treasure Whorezone

Relationship Quests

Understone The Voice Reaver's Wheel of Misfortune Mercenary Camp Shooting Range
Traitor's Keep Manhunt Undeath Sentence Reconstruction Prison Management for Beginners
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