Wikia

Fable Wiki

The New World

2,795pages on
this wiki
Talk3

WARNING: This section or article may contain spoilers!

The New World
Type Side Quest
Preceding Do the Ends Justify the Means?
Succeeding None
Start City of Aurora
End City of Aurora
Reward 5 Guild Seals

The New World is a quest in Fable III that starts in Aurora harbour. A civillian - Malusa - asks you for funding (8000 gold) for their expedition to an unseen land in hopes of finding new exotic spices and animals. After some time, you can travel to Driftwood, where you will find a small island with a wrecked ship. Among the wreckage is some treasure chests and the scattered pages of the ships log book.

Description Edit

An Auroran explorer needs funding for an ambitious new expedition.

Conclusion Edit

Well done, you have funded an extraordinary expedition to find a new world. Or you've effectively just thrown a lot of gold into the ocean, never to be seen again. Only time will tell.

AftermathEdit

Once this quest has been completed you can head to Driftwood and look for a shipwrecked boat. Swim towards it and you will find 4 chests, each containing 5000 gold, as well as parts of the Ship's Log - all written from Malusa's point of view - telling of how they got lost on their way to the new world due to the lack of a navigator.

TriviaEdit

  • The initial conversation is a reference to Christopher Columbus' voyage to America, when Malusa describes the 'New World' as a continent to the west. Columbus was also funded by a Queen and King (Spanish) and as he set foot on America he called it the new world.

Fable III Quests
Side Quests
An Ancient Key Animal Liberation Awakening Back to the Salt Mines Bored to Death Bounty Hunting Chesty's Chess Chicken Chaser Convict on the Run A Day at the (Chicken) Races The Debt An Evil Presence Escaped Convict Escaped Prisoner Excavation Factory 'Volunteers' The Final Insult Framed for Murder The Game Gift Wood for Driftwood Gnomes are Great! Gnomes are Evil! Gone But Not Forgotten Hobnobbing With Hobbes In Mourning An Island Getaway The Key to a Greater Key Kidnapped Leverage Lumberjacks Wanted! The Man Who Knew Just Enough A Marriage of Inconvenience Mercenary Customs Miners Required Missing Child Missing Play Mortar and Mourning The New World One Ring to Find Peace, Love, and Homicide The Pen is Mightier... Pest Control The Prophetic Hermit Reaver's Unmentionables A Relic of Ages Past Rescue the Miner's Brother Restoration The Silverpines Curse Special Delivery Temple's Treasure Whorezone

Relationship Quests

Understone The Voice Reaver's Wheel of Misfortune Mercenary Camp Shooting Range
Traitor's Keep Manhunt Undeath Sentence Reconstruction Prison Management for Beginners

Start a Discussion Discussions about The New World

Around Wikia's network

Random Wiki