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After convincing Page that you are a hero, you are handed a Masquerade Suit and are told to meet up with her in [[Millfields]] for a mission to rescue a group of captured rebels. You find Page outside Reaver's Manor, where she comments on your outfit. You enter the mansion and the [[Barry Hatch|butler]] leads you straight to the party, even with your weapons. However, [[Reaver]] knew about you and [[Page]] crashing his party, and he has a little surprise for you. His [[Reaver's Wheel of Misfortune|Wheel of Misfortune]] will decide your fate, and provide excellent entertainment for his guests. The circular room with the Wheel of Misfortune also contains the last surviving rebel, [[Kidd]]. Reaver, who is with his party guests on a balcony overhead, mocks you as you attempt to help Kidd who is raised out of reach.
 
After convincing Page that you are a hero, you are handed a Masquerade Suit and are told to meet up with her in [[Millfields]] for a mission to rescue a group of captured rebels. You find Page outside Reaver's Manor, where she comments on your outfit. You enter the mansion and the [[Barry Hatch|butler]] leads you straight to the party, even with your weapons. However, [[Reaver]] knew about you and [[Page]] crashing his party, and he has a little surprise for you. His [[Reaver's Wheel of Misfortune|Wheel of Misfortune]] will decide your fate, and provide excellent entertainment for his guests. The circular room with the Wheel of Misfortune also contains the last surviving rebel, [[Kidd]]. Reaver, who is with his party guests on a balcony overhead, mocks you as you attempt to help Kidd who is raised out of reach.
   
[[File:The Masquerade 2.jpg|right|200px|"Bring out the hobbes!"]]
 
 
After the cutscene, Reaver spins The Wheel of Misfortune, which opens one of the doors, which contains enemies that you must defeat. You pass through it into a corridor containing a chest which usually has a helpful potion, at the end of which is a large room, in which you must fight [[Hobbes]]. After defeating them, you return to the main room and the wheel is spun again. You must clear three further rooms which have, in order; [[Hollow Men]], [[Mercenaries]] and your first encounter with [[Sand Furies]] from [[Aurora]]. Very aggressive and agile, their only weaknesses are that they have no armour and only minimal resistance to weapons. There are roughly two dozen of these "ladies" at Reaver's party, so remember to roll. After returning to the central room there is another cutscene followed by a fight against Reaver's guests, who turn out to be [[Balverine]]s.
 
After the cutscene, Reaver spins The Wheel of Misfortune, which opens one of the doors, which contains enemies that you must defeat. You pass through it into a corridor containing a chest which usually has a helpful potion, at the end of which is a large room, in which you must fight [[Hobbes]]. After defeating them, you return to the main room and the wheel is spun again. You must clear three further rooms which have, in order; [[Hollow Men]], [[Mercenaries]] and your first encounter with [[Sand Furies]] from [[Aurora]]. Very aggressive and agile, their only weaknesses are that they have no armour and only minimal resistance to weapons. There are roughly two dozen of these "ladies" at Reaver's party, so remember to roll. After returning to the central room there is another cutscene followed by a fight against Reaver's guests, who turn out to be [[Balverine]]s.
 
[[File:Reaver-deflect.jpg|right|220px|Reaver deflects [[Page]]'s bullet]]
 
[[File:Reaver-deflect.jpg|right|220px|Reaver deflects [[Page]]'s bullet]]
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