Wikia

Fable Wiki

The Key to a Greater Key

Talk0
2,753pages on
this wiki
The Key to a Greater Key
Type Side Quest
Preceding Do the Ends Justify the Means?
Succeeding None
Start City of Aurora
End Crossroads of Passing
Reward 5 Guild Seals
Gold Key

The Key to a Greater Key is a side quest in Fable III that becomes available once you have defeated the Darkness.

WalkthroughEdit

After defeating the Darkness, speak to Vallo near the Tattooist in the City of Aurora, he will offer to sell you a key for 4,000 gold, saying it will lead to another greater key and that in turn will unlock a great treasure. Purchase the Ancient Key and head out into the Shifting Sands.

From the City of Aurora head out towards the Shifting Sands (through the outpost if you built one as part of your judgements). After passing under the great stone arch, head straight across the desert until you come to an opening with stairs leading down to a door (this is to the left of the exit from Shadelight). It unlocks with the Ancient Key and allows you to enter the Crossroads of Passing.

Once you reach the other side of the chasm inside, you will reach your reward, a Gold Key.
See Crossroads of Passing for more details.

DescriptionEdit

An Auroran businessman has an interesting proposition for you.

ConclusionEdit

Well, you've bought an ancient key, and it does have an inscription on it. But is it real? Does it lead to a 'greater treasure'? Only one way to find out.


Fable III Quests
Side Quests
An Ancient Key Animal Liberation Awakening Back to the Salt Mines Bored to Death Bounty Hunting Chesty's Chess Chicken Chaser Convict on the Run A Day at the (Chicken) Races The Debt An Evil Presence Escaped Convict Escaped Prisoner Excavation Factory 'Volunteers' The Final Insult Framed for Murder The Game Gift Wood for Driftwood Gnomes are Great! Gnomes are Evil! Gone But Not Forgotten Hobnobbing With Hobbes In Mourning An Island Getaway The Key to a Greater Key Kidnapped Leverage Lumberjacks Wanted! The Man Who Knew Just Enough A Marriage of Inconvenience Mercenary Customs Miners Required Missing Child Missing Play Mortar and Mourning The New World One Ring to Find Peace, Love, and Homicide The Pen is Mightier... Pest Control The Prophetic Hermit Reaver's Unmentionables A Relic of Ages Past Rescue the Miner's Brother Restoration The Silverpines Curse Special Delivery Temple's Treasure Whorezone

Relationship Quests

Understone The Voice Reaver's Wheel of Misfortune Mercenary Camp Shooting Range
Traitor's Keep Manhunt Undeath Sentence Reconstruction Prison Management for Beginners
Advertisement | Your ad here

Around Wikia's network

Random Wiki