This Spell affects the very fabric of time itself; slowing everything around you to a crawl while leaving the user or caster immune. Higher levels allow the caster to maintain this state for longer, and bring the world nearly to a standstill.
Summon wrenches a creature's soul from the netherworld to help the caster. If this creature kills another, it is replaced by the soul of the newly fallen victim. Higher levels allow the caster to keep the creature summoned for longer.
A singularly unpleasant spell, Drain Life allows the caster to heal himself by sapping the life force of his enemies. Higher levels drain more from the victim with each use. Only the evil can master this Spell.
This insidious spell manipulates the enemy's mind whilst the caster is close enough, gradually turning the target into an unwitting ally. Higher levels allow control of the victim's mind for longer.
This spell creates a powerful blast of energy which radiates out from the caster, sending nearby enemies sprawling. Useful when greatly outnumbered. Higher levels of the spell create a more damaging force.