Summon
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Summon wrenches a creature's soul from the netherworld to help the caster. If this creature kills another, it is replaced by the soul of the newly fallen victim. Higher levels allow the caster to keep the creature summoned for longer.
A Surround spell from Fable and TLC, summon will create an ally that fights with you. Higher levels will increase the time your creature is summoned.
Notes
- Can only be mastered by a good hero.
- You can only have 1 summon at a time; Ghost Sword does not count against this.
- Initially this spell summons a wasp.
- When your summoned creature kills an enemy, the defeated enemy's soul will take its place. However, it will not "downgrade"; it will only be replaced with a stronger enemy.
- Upgrading of a summon is permanent. All subsequent summons will be with that new enemy.
- Important: Blue beetles have issues attacking an enemy for you and you may be stuck with it.
- Your summon cannot become a boss creature nor a stationary enemy like trolls.
- Observed sequence of upgrades: Wasp(starting creature)->Stronger Wasps/Insects->Bandits->Undead->Bandit Chief->Stronger Bandits->Stronger Undead->Balverines->Stronger Bandit Chief->White Balverine->Minion Warrior->Minion Spellcaster(strongest)
- A summon is as strong as the creature it represents.
- Recasting Summon while you have a summon out is less costly than an initial cast, however it does not reset the summon time.
- Different creatures do not cost different amounts of mana to summon.
- Kills and actions by your summon do not affect you (experience or morality).
- Your summon can harm you, by targeting a foe and using certain attacks (for example, a Balverine lunge/dash can damage foes and allies, even you). In fact, a regular Balverine summon may actually lunge at YOU sometimes if you attack it directly.
| Level 1 | Level 2 | Level 3 | Level 4 | |
|---|---|---|---|---|
| Cost | 1800 | 5030 | 14400 | 45000 |
