|This article is about the wheel and quest in Reaver's Manor in Fable III. For the wheel in the Temple of Shadows, see Wheel of Unholy Misfortune.|
| The Wheel of Misfortune|
|Type||Side Quest (DLC)|
|Reward|| 40 Guild Seals|
Others as listed below
- "What will the Wheel of Misfortune really say this time?"
Reaver's Wheel of Misfortune appears in Fable III during the Masquerade party at Reaver's Manor. After the conclusion of Reaver's party, and provided you have downloaded the Understone Quest Pack, you can return to Reaver's Manor and use his Wheel of Misfortune yourself to replay the fights from the party in the quest The Wheel of Misfortune. This works in a similar way to Fable II's Crucible and Colosseum. The rounds are played in the same way as in the Masquerade, except they are now timed. This quest also adds an extra round of wolves to the beginning, and changes the balverine round at the end to one with numerous different enemies. Points are awarded for killing enemies. There is also a combat multiplier you receive for the number of enemies you defeat without getting hit. Once you are struck the multiplier is set back to one and starts over. Any points you received are still awarded.
These rules appear when you enter the wolf chamber for the first time.
- You can increase your score multiplier with each kill.
- Your score multiplier will be reset if you are hit.
- If you are knocked out, your current round score will be lost.
There are six rounds to the Wheel, and generally happen in this order: Wolves, Mercenaries, Hobbes, Hollow Men, Sand Furies, and the dreaded Creature Bundle, which is an ever-spawning, truly challenging motley assortment and vastitude of Shock spell casting (hollow) wolves, Saker-like Mercenary-Commanders, matriarchal Sand Furies, and (coaligned to "Hero Level") deadlier Balverines attacking one's Hero in a whirlwind chaotic experience of sheer adrenaline-pumping action.
Be prepared – it could be one of the most difficult fights in the game. Stockpiling of Summon Creatures and, less so, Slow Time, potions, is sagaciously advised and technically, tactically here, reliance ideally upon weapons archetypally exemplified in The Dragonstomper .48, capable of unloading real carnage incredibly fast, are key. Melee weapons are possible to utilize effectively but simply due to time mechanics of different types of weapons and weapon attacks, the melee-focused strategy can only generate numbers so high, but come up short in the end, given melee weaponry's unescapable limitative features.
Once you defeat all six rounds, you will get one or both possible war-chest prizes. (Unless utterly failing the entire quest by under-scoring beneath 75,000.) For 75,000 points you will get Dead Ned's Revolver, which does augmented 108 damage at combat chest level 5 and is of "amoralist" character; and/or, for 90,000 points, you will get the Dirty Harriet rifle, accurate and destructive outstandingly, of a definitely "good pool" weapon or good alignment nature, possessing 125 damage (augmented, 135: objectively, the third most powerful rifle in Fable III following the Sandgoose and Skorm's Justice - exceptionally notable for a DLC weapon).
Additionally: it does appear the quality of gem and the "unicity" of the Reaver painting scale with score. A very low score overall e.g. shall indeed only give the player a common pearl or similar prize, without even any portrait of Reaver whatsoever (confirmed). The portrait of Reaver is NOT a preprogrammed fact, little-known. On the other hand, an uncommonly skillful performance (approximately one million to three million or so) awards the player the most expensive, "esoteric" artistic portrayal of Reaver (only sometimes seen in Reaver's Mansion) and a Rare Gem outside of that particular player's current world (confirmed).
- 75000 points - Dead Ned's Revolver
- 90000 points - Dirty Harriet
- Reaver's Portrait
- Rare Ruby
These are the initial High Scores on the board
- Reaver: 90000
- Saker: 82200
- Anonymous: 75000
- Percy: 68000
- Spencer: 59300
- Sebastian: 54500
- Florence: 50000
- Kaspar: 42800
- Clifford: 30000
- Hatch: 10000
Go to the Wheel of Misfortune inside Reaver's manor.
You have survived your first game of Reaver's Wheel of Misfortune. Have another spin whenever you're ready to win more prizes.
- When you are playing with two heroes on the same console, if one hero checks the high score while the other attempts to use the wheel then the game will shut the door in/out of the room without spinning the wheel, trapping the hero in the room.
- If you get knocked out of the arena by an enemy during the final round, you will be knocked to an area outside the map and won't be able to return to the map unless you can find the area where you fell out of the map. Alternatively you will have to start from a previous save.
- If you try to spin the Wheel after downloading the Traitor's Keep Quest Pack, the door will shut without the wheel being spun, trapping the Hero in the room. This glitch appears to be persistent, and has a very high probability of occurring.
- This glitch appears to be due to compatibility issues. It mainly affects 'old' save files, present on the console before downloading Traitor's Keep. New games started after downloading the DLC do not seem to be affected as frequently.
- Reaver's Wheel of Misfortune may be a reference to the popular game show, Wheel of Fortune.
- When the hero does the "Wolf Round" it should be noted that "Hollow Wolves" appear. They are obviously wolves but are only the bones of deceased wolves. They also have the power "Shock".
- The prize Reaver's Portrait is a unique item and can not be given away as a gift.
- When battling the Hobbes, a commentator can be heard saying, "That Hobbe is dead, he is no more, he ceases to exist." Quoting Monty Python's Flying Circus dead parrot sketch.
- It's possible that this is the same Wheel as the Temple of Shadows' 'Wheel of Unholy Misfortune' as the design looks exactly the same. How Reaver got a hold of this is unclear though.