Raise Dead
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Raise Dead is a spell from Fable II.
[edit] Description
Summon the spectral shadows of fallen creatures to fight by your side.
| Level | Cost | Shadows Summoned | Duration | Special Conditions |
|---|---|---|---|---|
| 1 | 500 | 2 | 8 | Flourish invulnerability |
| 2 | 3,000 | 3 | 12 | Flourish invulnerability |
| 3 | 18,000 | 4 | 18 | Invulnerable |
| 4 | 72,000 | 4 | 25 | Invulnerable |
| 5 | 216,000 | 5 | 35 | Invulnerable |
[edit] Notes
- The Area of Effect version of the spell and the directed version are the same. Aiming this spell at a target merely summons the spirits around the targeted enemy, as opposed to summoning them around you.
- However, the ranged spell charges slower then the surround spell, it is suggested to charge, then aim the spell.
- Using this spell after enemies have died summons more powerful skeletal minions. If you use it without corpses lying around, it summons weaker, Hobbe-like creatures.
- For the most part, enemies will attack your summoned creatures instead of you during the duration of the spell. In this, Raise Dead is a good way to avoid damage to your character.
- Dead guards souls will not be summoned with this spell.
- In the See the Future DLC, it has been stated that if the Hero uses raise dead level 5 at a certain point, he/she will
be able to resurrect the Hero of Oakvale. How this will work is unknown.
- The Raise Dead spell will not re-resurrect the souls of defeated Hollow Men, possibly as the Wisps are souls who have long since been "alive". However, the Hollow Men from the Colosseum can be resurrected by this spell.
- Though the same rules should probably apply to Captain Dread's ghost pirates, once defeated their souls are controllable through the Raise Dead spell.
- Often, although not always, the Shadows who infest the Shadow Court and the Temple of Shadows have souls which can be resurrected.
