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Prison Management for Beginners

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Prison Management for Beginners
Prison Management for Beginners
Type Side Quest
Preceding Heroes and Villains
Undeath Sentence
Succeeding None
Start Ravenscar Keep
End Ravenscar Keep
Reward 5 Guild Seals
Achievement iconKeeping It Real

Prison Management for Beginners is a side quest in the Traitor's Keep DLC in Fable III. It requires the player to find the five handbooks on prison management for Lieutenant Hadley, once he assumes control of Ravenscar Keep after the death of Commander Milton. The books are scattered around the prison and grounds in areas that will only become accessible once this quest has been activated and Lt. Hadley gives the Hero a master key to the prison. Once all the handbooks are delivered, the Hero decides the future of Ravenscar Keep, by either freeing the former Anti-Logan rebels, maintaining the status quo, or subjugating his/her own citizens. This is the first political decision the Hero makes since the trial with Sabine. Completion of this quest will unlock the Keeping it Real achievement.

For the locations of the books, please see Penologist's Handbook.

DescriptionEdit

Lieutenant Hadley has information to give you. And most likely a problem he needs your help solving.

ConclusionEdit

There are three possible conclusions as the quest ends with a choice.

  • Release Political Prisoners (Good)By your orders, Hadley will release all those who were unjustly imprisoned. That is just... so just.
  • Keep Status Quo (Neutral)By your orders, the prison will remain operational, with things... just as they were before. Hey, it worked for Logan. Err... sort of...
  • Lock Up Dissenters (Evil)By your orders, the prison will remain operational. Your agents will round up those suspected of treason or disloyalty and ship them here in secret. Classic monarch stuff, really.

Fable III Quests
Side Quests
An Ancient Key Animal Liberation Awakening Back to the Salt Mines Bored to Death Bounty Hunting Chesty's Chess Chicken Chaser Convict on the Run A Day at the (Chicken) Races The Debt An Evil Presence Escaped Convict Escaped Prisoner Excavation Factory 'Volunteers' The Final Insult Framed for Murder The Game Gift Wood for Driftwood Gnomes are Great! Gnomes are Evil! Gone But Not Forgotten Hobnobbing With Hobbes In Mourning An Island Getaway The Key to a Greater Key Kidnapped Leverage Lumberjacks Wanted! The Man Who Knew Just Enough A Marriage of Inconvenience Mercenary Customs Miners Required Missing Child Missing Play Mortar and Mourning The New World One Ring to Find Peace, Love, and Homicide The Pen is Mightier... Pest Control The Prophetic Hermit Reaver's Unmentionables A Relic of Ages Past Rescue the Miner's Brother Restoration The Silverpines Curse Special Delivery Temple's Treasure Whorezone

Relationship Quests

Understone The Voice Reaver's Wheel of Misfortune Mercenary Camp Shooting Range
Traitor's Keep Manhunt Undeath Sentence Reconstruction Prison Management for Beginners

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