Physical Spells
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Physical Spells are those Will abilities that mainly affect the user.
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[edit] Physical Shield
Surrounds the caster with a protective sphere of energy that will absorb all damage at the expense of Mana, until the caster has no Mana remaining. The shield will be removed if the spell is cast again. Higher levels allow for absorption of more damage.
[edit] Berserk
This spell sends the caster into a hulking frenzy, increasing speed and strength, while conversely decreasing reason and civilised manners. Higher levels allow the caster to become even more powerful, and to maintain this state for longer.
| Level 1 | Level 2 | Level 3 | Level 4 | |
|---|---|---|---|---|
| Damage increase | 25% | 50% | 100% | 150+% |
[edit] Assassin Rush
This spell propels the caster through space in the blink of an eye. If a victim is targeted, the spell enables the caster to move behind this unfortunate instantaneously. Higher levels propel the caster even further!
[edit] Heal Life
This allows the caster to trade in his magical energy for health. Health can also be passed on to non-hostile entities in the vicinity. Higher levels provide more health with each use.
[edit] Ghost Sword
This spell summons an ethereal blade from the netherworld to do battle on behalf of the caster.
| Level 1 | Level 2 | Level 3 | Level 4 | |
|---|---|---|---|---|
| Swords | 1 | 2 | 3 | 4 |
[edit] Multi Arrow
Once this spell is cast, each arrow fired is magically transformed into a multitude of lethal projectiles, causing much greater damage. Higher levels generate even more arrows.
