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Oakvale

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Oakvale
Oakvale Old Map
Location Information
Related Quests Birthday Gift
Enemies Beetles
NPCs Brom
Theresa
Orwin Gown
Corina Gown
Bully
Emily
"Deep in the forest of Albion lay the small town of Oakvale, unchanged by time and untouched by the sword."
— Fable Introduction

Oakvale is a small town in southern Albion in Fable and Fable: The Lost Chapters. It was the home town of the "Jack-Slayer", later known as the Hero of Oakvale.

Contents

History Edit

Oakvale Old
Oakvale was originally a farm created in the south shores of Albion, during the later days of the Old Kingdom, by the cliffs of the sea. When the Kingdom had fallen, it gradually began to be expanded into a town. Five centuries later, during the childhood of the Hero, Oakvale had developed into a village. During this early period, Oakvale had only four houses, a general shop, a weapons store, and a tavern. The shops were located in the centre of town surrounding a large tree. A small tilled field with a scarecrow is found to the west of the village gates. To the southeast of town, three barns had been built to store food and supplies. Oakvale seemed to be a secluded village in it's early years. The gates were shut occasionally and the town featured no Cullis Gate, hinting at it's relationship with the Heroes' Guild.
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The first major event in the village's history took place on the same day as the Hero's sister, Theresa's birthday. Bandits from a nearby camp raided the village, burning it to the ground. There were few survivors. The most important of which was a boy who would later become the Hero of Oakvale. A short while after the village was burned, folk from the neighboring country side began to rebuild Oakvale. In a process which took nearly ten years, the small village had been rebuilt and expanded far beyond what it once was. This time of reconstruction did not go unhindered, as a man is reported to have died in the process. Through this hardship, Oakvale was rebuilt and the village thrived once again.

As related in the Tales of Albion, Oakvale continued to play a role in the shaping of Albion's history even after the death of Jack of Blades. It was in Oakvale where the first stirrings of anti-Hero behavior were formed, demonstrated by the animosity some of the villagers displayed to the unknown narrator.

Society Edit

Oakvale
Fable Region
Oakvale Map
Location Information
Related Quests Maze's New Info
Collect the Hero Dolls
Murder with a Twist
Treasure of the Ghost Pirate
Chicken Kicking Competition
Exits Barrow Fields
Clifftop Path
Memorial Garden
Shops 2 General Shops
1 Tavern

Oakvale is a seaside town with a dock and a few houses on a rise. The pier, like the town, is guarded and you are not allowed to unsheathe weapons inside it, much like any other town. Early in the Hero's time in Oakvale, he comes into contact with the little girl who he helped find her teddy bear at the beginning of the game. Somewhere outside the gate there is a small sign that commemorates a villager that died in an accident while the town was being rebuilt. The town also has a gate that is guarded. Though by the sea, it is an idyllic farming community. A unique element of the town is a Chicken Kickin' Competition.

Laws Edit

The common laws of Albion apply: "Homosexuality, same-sex marriage, and polygamy are universally legal and widely accepted. Extramarital affairs, however, are taboo and the source of much contention among married couples." There is also a law that does not allow you to enter a town with unsheathed weapons as you are deemed a threat and a hazard. Obviously, murder is considered incredibly evil and so is breaking into a house (trespassing), theft or attacking innocent civilians and guards (assault), but the worst that can ever happen to you is a fine and being thrown from the town at the same time. There are also prostitutes in Albion but it isn't explicit as to whether this is legal or not. Oakvale also has strange laws of its own which can be only seen during childhood, such as "Dereliction of sentry duty, despite having been asked nicely" and "Giving of a teddy bear to someone likely to rip off its head".

  • It is interesting to note that if the hero walks in with anything considered to be a weapon they will get 40 crime points. This can cause hilarious consequences should the hero walk into the town with the Stick that he gained during guild training or the Frying Pan.

BuildingsEdit

Excluding the small shack by the chicken kicking game, there are fourteen buildings that the Hero can enter and if conditions are right, purchase.

Marital HomeEdit

This cozy house features a single bed and was built on the same spot as the Hero's childhood dwelling.

Price: 5000 Gold

Westernmost HouseEdit

The westernmost house in Oakvale is a medium sized two story house featuring a ramp up to the entrance. On the top floor, three beds can be found.

Price: 7000 Gold

Total Rent: 1050 Gold

ItemsEdit


Western HouseEdit

A single story home that features three beds.

Price: 6000 Gold

Total Rent: 900 Gold

ItemsEdit

Southwestern HouseEdit

This large two story house is the pride of the west side of Oakvale. It has three beds found upstairs.

Price: 11000 Gold

Total Rent: 1650 Gold

ItemsEdit


Northeastern HouseEdit

A small single story home with two beds.

Price: 4500 Gold

Total Rent: 675 Gold

ItemsEdit

Eastern HouseEdit

A medium sized single story house featuring three beds.

Price: 6000 Gold

Total Rent: 900 Gold

ItemsEdit


Easternmost HouseEdit

A large double story house featuring three beds.

Price: 7000 Gold

ItemsEdit

Southeastern HouseEdit

A small single story house featuring two beds.

Price: 4500 Gold

Total Rent: 675 Gold

ItemsEdit

General ShopEdit

Price: 31000 Gold

Weapons ShopEdit

Price: 34000 Gold

TavernEdit

Owner: Fisher

Price: 36000 Gold

Southern BarnEdit

Price: 6000 Gold

Total Rent: 900 Gold

Southeastern BarnEdit

Price: 6000 Gold

Total Rent: 900 Gold

Eastern BarnEdit

Price: 6000 Gold

Total Rent: 900 Gold

Things to noteEdit

Fable II Edit

WARNING: This section or article may contain spoilers!

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In Fable II, Oakvale is mentioned several times and apparently expanded into a town, before being destroyed a second and final time. It is revealed later in the game that around two centuries before the events of Fable II, a young man who feared death, who later became known as Reaver, made a deal with the Shadows that would allow him to stay youthful forever. The Shadows expanded the nearby Darkwood to Barrow Fields and Oakvale and took the lives of everyone in the village as a down payment, and established a Court at the back of the field that Theresa and the Hero of Oakvale stand in as Oakvale is attacked for the first time. With no one left alive to help fend off the evil creatures or the swamp itself, Oakvale and the Barrow Fields were absorbed by the marshes and turned into an area of evil. The area is mostly destroyed and most remnants of the Old Oakvale were swept away in the 200 years since the massacre. However, a few of the buildings still seem to surface above the swamp; there are a few recognizable Oakvale landmarks, most notably the large bridge that spanned the entrance to Oakvale. Hidden in the depths of Wraithmarsh are also gravestones of the Hero of Oakvale's father Brom, an unknown trader, and a victim of the massacre, in addition to the teddy bear "Rosie". Oakvale and the surrounding areas are known as 'Wraithmarsh', possibly due to the large amounts of undead creatures and Banshees found in the area.

See the FutureEdit

Oakvale makes a return in the Fable II DLC See the Future. The Hero purchases a "Cursed Snowglobe" from Murgo and, upon using it is transported to the town located inside the Snowglobe. The town happens to be Oakvale, before Reaver's Selfish Wish. Oakvale is under attack by Coloured Shadows and has had all it's colour taken from it. It is the Hero's job to return the colour back to Oakvale. Upon completion of the quest, the townspeople disappear and the Hero is transported back to Albion and can return to a now abandoned Oakvale by using the snowglobe again.


Fable Locations
Bandit Camp Abandoned RoadTwinblade's CampTwinblade's Elite CampTwinblade's Tent
Bargate Bargate PrisonPrison PathGibbet WoodsWindmill HillHeadman's HillHeadsman's Cave
Bowerstone Bowerstone SouthBowerstone NorthBowerstone QuayBowerstone Jail
Darkwood Darkwood EntranceDarkwood MarshesThe Darkwood BordelloDarkwood LakeDarkwood CampAncient Cullis GateDarkwood WeirChapel of Skorm
Greatwood Greatwood EntranceFisher CreekOrchard FarmGreatwood LakeGreatwood GorgeRose CottageGreatwood Cullis GateGreatwood CavesHobbe Caves
Heroes' Guild Heroes' GuildGuild WoodsThe Chamber of Fate
Lychfield Lychfield GraveyardOld Graveyard PathCircle of the DeadPrison TunnelsCliffside PathUnderground PassageUnderground ChamberUnderground Tunnel
Oakvale OakvaleGrey HouseBarrow FieldsMemorial GardenClifftop Path
Witchwood Witchwood Cullis GateWitchwood StonesTemple of AvoWitchwood LakeKnothole GladeWitchwood ArenaArena EntranceHall of HeroesArena Waiting Area
The Northern Wastes Lost BayNorthern Wastes FoothillNecropolisArchon's ShrineSnowspireArchon's Folly
Others Lookout PointPicnic AreaHook CoastDemon Doors Locations

Fable II Regions
Regions: Bandit CoastBloodstoneBower LakeBowerstone CemeteryBowerstone MarketBowerstone Old TownBrightwoodFairfax GardensGuild CaveKnothole IslandOakfieldOakvaleRookridgeSouthcliffWestcliffWraithmarsh
Landmarks: Gypsy CampHero HillFairfax CastleThe Tattered SpireBloodstone MansionBrightwood TowerSouthcliff Castle
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