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Mourningwood
Fable III Region of Albion
Mourningwood
Location Information
Related Quests The Hollow Legion

Bored to Death
Gone But Not Forgotten
In Mourning
Peace, Love, and Homicide
Excavation
Awakening
Leverage
Mortar and Mourning
Relationship Quests

Enemies Hobbes
Hollow Men
Crows
Lieutenant Simmons
NPCs Major Swift
Ben Finn
Jammy
Military
Max Spade
Sam Spade
Rhys
Lesley
Exits Regions
Bowerstone Industrial
Sunset House
Dungeons
Ossuary
The Dark Sanctum
The Hole
Shops Organic Ink (Tattooist)
Peas and Love (Food and Potions)
The Mellow Emporium (General Goods)

Mourningwood is a region in Fable III. It is a marshy region, and appears to be the new cemetery for the city of Bowerstone. Major features include an eco-warrior settlement, Mourningwood Fort, a Demon Door, the Dark Sanctum, and the entrance to Sunset House. It is inhabited by Hobbes and Hollow Men.

Law and EconomyEdit

Mourningwood is a wilderness area, and so does not have a guard patrol. The Swift Brigade of the Royal Army are initially stationed at Mourningwood Fort, but vacate the post in short order. A few shops can be found in the eco-village which serve to bring income into the area through passing trade.

Points of InterestEdit

Mourningwood FortEdit

Main article: Mourningwood Fort

Mourningwood Fort is an outpost for King Logan's army found in the eastern part of the region. The soldiers are led by Major Swift and his second-in-command, Ben Finn. During the main story line, the Hero of Brightwall is required to gain the loyalty of Swift and his men. After the Hero aids in the defence of the fort from the Hollow Men that plague the region, Swift, a close friend of Walter Beck, agrees to fight with him/her so long as the Hero promises to restore the old, more honourable guard.

The Hero can return to the fort, after meeting with Page in Bowerstone Industrial, to find it deserted and up for sale. If the Hero buys the fort, they receive a letter from Major Swift stating that the Swift Brigade withdrew after their victory over the Hollow hordes. Buying the fort also allows access to the mortar mini-game. Like the mortar mission in the main storyline, this mini-game involves racking up points by destroying waves of Hollow Men attackers. It uses a point system similar to that of the Shooting Range in Fable II, with 2000 points earning the grand prize (a legendary weapon).

Eco-VillageEdit

"One of those self-sufficient communities. They hold hands, eat fruit, and talk about peace a lot. It's a real party town."
— Walter Beck

Eco-Warriors inhabit the western part of the region. Their settlement is near the end of the Bowerstone sewer outlet leading to Bowerstone Industrial, and much of the city's sewage is dumped there by Reaver Industries. The village has two houses and three shops surrounding a central tree. The Mellow Emporium and Organic Ink are closest to the Bowerstone sewer, and Peas and Love is located next to a small platform where a Blacksmith job can be taken. A third house is situated in the back corner of the village next to a ruined wall.

The OssuaryEdit

The Ossuary is an extension of the Mourningwood cemetery. Located beyond a crypt at the end of a side-path leading from the main cemetery area, it is the central location of Gone But Not Forgotten.

The Dark SanctumEdit

The Dark Sanctum lies beyond a firey barrier near the fort. Speak to Lesley to find out how to gain access.

Sunset HouseEdit

The entrance to Sunset House lies near the trenches. From the village, head through the marsh and keep to the right as you pass through the trenches. From the fort, head through the cemetery, past the turning to the Ossuary, until the trenches appear on your right. Sunset House lies beyond the iron gate that sits just away from the main path.

Future of the Eco-VillageEdit

WARNING: This section or article may contain spoilers!

Mourningwood Sewage Dump

Depending on the Hero's decisions as ruler of Albion, Reaver Industries begins either dumping all of the sewage at the village, or ceases the dumping completely, in favour of a recycling facility. If the decision is made to begin dumping the entirety of Bowerstone's waste into Mourningwood, the camp becomes flooded with ankle-deep sewage and a putrid green fog hangs in the air, and Reaver refers to it as the 'Mourningwood Sewer Reservoir'.


Mourningwood Demon DoorEdit

This Demon Door, located just east of the eco-village, complains that the world is eternally infested with war. He claims that the only way to end the cycle is to create an all-powerful weapon. To open this door, the Hero must pull out a Level 5 Melee or Ranged weapon in front of the Demon Door.

Inside the door is Planet One, a desolate area with a single chest and a strange machine. The chest contains the full Military Suit. The Hero is able to interact with the machine; doing so changes the planet's colour scheme.

Trivia Edit

  • The fort looks surprisingly similar to the Temple of Shadows in Rookridge.
  • Mourningwood is a double entendre, one quest literally plays out the name as per its spelling, involving "Mourning" in the "wood" where the graveyard is located. The other more subtle reference is the phenomenon of penile erection following sleep.
  • There is a grave marker, near the lone statue, that reads: "Andrzej Zamoyski. 'It's dangerous to go alone. Take this.'" There is also a dig spot at this grave that commonly has a toy sword buried there. This is a reference to the Zelda series of games where an old sage says those words and offers you a sword.

Reported BugsEdit

  • Some players have reported that accepting the quest to kill Rhys has prevented them from using weapons or magic within Mourningwood.
  • Some people entering Mourningwood after completing the main storyline report the inability to exit the Sanctuary while in Mourningwood.

Gallery Edit


Fable III Locations
Albion Bowerstone Bowerstone Castle (The Catacombs) Bowerstone Industrial (Sewers | Cesspools | The Orphanage) Bowerstone Market (Hideout | Lightwater Village) Bowerstone Old Quarter (Understone) Millfields (Dankwater Cavern | Millfield Mines | Pepperpot Cave | Reaver's Manor)

Mistpeak Brightwall (Academy | Reliquary | The Prism) Dweller Camp Mercenary Camp Mistpeak Valley (Chillbreath Caverns | Hunter's Lodge)

Mourningwood (Mourningwood Fort | Ossuary | The Dark Sanctum) Driftwood Silverpines (Silverpines Mine) Sunset House The Hole

Ravenscar Keep Clockwork Island Godwin Estate

Aurora City of Aurora (Auroran Mine) Unknown Shore (Shadelight) Shifting Sands (Sandfall Palace | Crossroads of Passing) The Veiled Path (The Enigma)
Landmarks The Spire Bower Lake Hero Hill Sanctuary Road to Rule
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