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Mercenary Camp

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Mercenary Camp
Fable III Region of Albion
FableIII mercenary camp
Location Information
Related Quests In Wolf's Clothing

Shooting Range (DLC)

Enemies Mercenaries
NPCs Captain Saker
Lemmy (DLC)
Exits Regions
Mistpeak Valley
Shops Merc-antile (General Goods)

The Mercenary Camp is a region in Fable III. It is home to the Mercenaries.

After the defeat of Captain Saker, the camp will evolve into a small town, but there will only be three houses, one shop, and almost all the NPCs will still be mercenaries and can't be interacted with. The only NPCs that can be interacted with are a shopkeeper, two prostitutes and a handful of thugs. The Mercenary Camp will only evolve if you spare Saker. If you kill him, it becomes abandoned unless you have purchased the Understone DLC pack.

Understone DLCEdit

In the Understone DLC pack, the mercenaries will have chosen a new leader in Lemmy, and the camp will expand to include a shooting range, where powerful guns can be won. The Mercenary Camp will not be abandoned if you killed Saker but you will still be unable to purchase any buildings there.

Notable Loot Edit

  • Five treasure chests.
  1. Located at the end of a small hidden path near the first set of dog cages housing a black wolf.
  2. Located on top of a first high wooden lookout post in the middle of the camp which contains a Mercenary Chest Tattoo.
  3. Located near a small grave yard which contains a Mercenary Left Arm Tattoo.
  4. Located after the dog pens at left side of a house with a barricade which contains Mercenary Face Tattoo.
  5. Located before you enter the arena to fight Captain Saker near lamp post and barricade which contains 3x Slow Time Potion.

Notes Edit

  • When the Hero first infiltrates the camp, just inside the gate to the camp proper, there is a mercenary in the right watchtower attempting to shoot a bird while singing. Shooting the bird for him will cause him to cry while saying he already misses him
  • When the Hero first infiltrates the camp, two mercenaries can be seen sparring in the center of the camp. If the player wanders too close, combat music will begin playing and the two mercenaries will attack the Hero. They will disengage and return to practicing if the player moves far enough away.

Fable III Locations
Albion Bowerstone Bowerstone Castle (The Catacombs) Bowerstone Industrial (Sewers | Cesspools | The Orphanage) Bowerstone Market (Hideout | Lightwater Village) Bowerstone Old Quarter (Understone) Millfields (Dankwater Cavern | Millfield Mines | Pepperpot Cave | Reaver's Manor)

Mistpeak Brightwall (Academy | Reliquary | The Prism) Dweller Camp Mercenary Camp Mistpeak Valley (Chillbreath Caverns | Hunter's Lodge)

Mourningwood (Mourningwood Fort | Ossuary | The Dark Sanctum) Driftwood Silverpines (Silverpines Mine) Sunset House The Hole

Ravenscar Keep Clockwork Island Godwin Estate

Aurora City of Aurora (Auroran Mine) Unknown Shore (Shadelight) Shifting Sands (Sandfall Palace | Crossroads of Passing) The Veiled Path (The Enigma)
Landmarks The Spire Bower Lake Hero Hill Sanctuary Road to Rule
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