|First Appearance||Fable III|
|Related Quests|| Main Quests |
In Wolf's Clothing
Crime & Punishment
An Island Getaway
One Ring to Find
The Pen Is Mightier...
One Ring to Find
Reaver's Wheel of Misfortune (DLC)
Mercenary Camp Shooting Range (DLC)
Mercenaries are a group of individuals that are introduced in Fable III that are mostly made up of deserters from the Royal Army that replace the generic bandits of Fable and Fable II.. This can be seen in the design of their uniforms, which are usually military uniforms dyed black.
Early in the game, the Hero must earn the support of the Dwellers by infiltrate the Mercenary Camp to find, fight and possibly kill Captain Saker, who has been stealing from the Dwellers. After Saker's defeat, the group in the camp will become more or less friendly and will follow the Hero's revolt against Logan. However, all other mercenaries that the Hero finds outside of the Mercenary Camp are hostile and must be either fought or fled from. They will continue to be such and appear in great numbers in Mistpeak Valley until the implied 'level' of the Hero gets too high (this can be done by acquiring upgrades in Melee, Ranged, and Magic on Road to Rule) in which case they may be replaced during the night by balverines.
Outside of Saker's mercenary band, prominent mercenaries are also employed by Nigel Ferret, a wanted criminal. When the Hero encounters Ferret, he is always accompanied by mercenaries.
Mercenaries can be found and fought in many locations around the Albion such as Millfields. They are almost always present regardless of the time of day, and as the Hero progresses the mercenaries in the area become tougher and begin to include rank members that resemble Captain Saker in appearance, known as mercenary leaders.
Like the highwaymen of Fable II, mercenaries will occassionally drop from nearby trees or emerge from nearby foliage in an attempt to ambush the Hero. Mercenaries have a wide variety of ranks that are effectively around the same level in strength, with the exception of the feared mercenary leaders.
Types of MercenariesEdit
- Standard mercenary: The common criminal cursing the lands of Albion during the Industrial Revolution, standard mercenaries are equipped with Rusty weapons at first, but eventually upgrade to using Iron and sometimes Steel weapons. Most mercenaries prefer to keep their distance, but some will attack the Hero directly. However, these mercenaries are usually on the defensive, adopting a blocking stance while their comrades train their rifles on the Hero.
- Grenadiers: Grenadier mercenaries make their appearance as the Hero grows in strength. As the name suggests, grenadiers primarily throw surprisingly deadly grenades at the Hero from a range. These mercenaries almost never attack with melee weapons, letting their allies distract the Hero.
- Mercenary leaders: Resembling Captain Saker in size and ability, the mercenary leaders can be extremely dangerous. Leading their group, mercenary leaders attack using their powerful fists. Their most prominent abilities, however, involve their apparent command over Will, using fire powers to do great damage to the Hero. They can also sometimes use grenades. Mercenary leaders are also extremely tough, proving especially resilient against ranged weaponry.
Notable Mercenaries Edit
- Captain Saker - Leader of the mercenaries at the Mercenary Camp
- Clarence - One of Saker's mercenaries, clothes stolen during the quest "In Wolf's Clothing"
- Harry - A mercenary employed by Nigel Ferret
- Keith - A mercenary employed by Nigel Ferret
- Lemmy - Replacement for Saker (DLC)
- Stilts - One of Saker's mercenaries
- Vic "The Flick" Flange - Seen on wanted posters throughout Bowerstone
- Vince - One of Saker's mercenaries
- "He/She shot you good mate."
- "A parry a day keeps the doctor away."
- "That's gotta hurt! I should know, I shot myself once."
- "Don't let that little wimp/girl beat you! It's embarrassing."
- "Block, block, block, is that all you can do?" (when the Hero blocks for long periods of time without attacking)
- "Just a flesh wound"
- "Look, this one's got a price! We're gonna be rich!"
- "Arse-Hats! We're doomed!"
- "Good Idea! You soak up all the bullets while I sneak around back."
- "You couldn't shoot a fat guy from five paces!"
- (After the player is King/Queen) "Throne's gonna be cold tomorrow without your arse to warm it."
- "Ever seen your own liver?"
- "You ain't got a doughnut's chance in a room full of fatties."
- "You ain't got a chocolate's chance in a schoolgirls' dormitory."
- (When there is only one Mercenary left out of a whole group) "I-I'm the last one left!"
- "Killin' rich folk like you is just so rewarding!"
- "Look at the money bags on this one! We're gonna be rich!"
- "You've got a price"
- "Was there meant to be a storm today?"
- "Fight fair!"
- "Using fire?! That's cheatin', innit?!",
- "I'll show you some real magic! I'm gonna make your head levitate off your body!"
- "There's enough of us...we'll overwhelm him/her!"
- "That's sorcery!"
- "Yeah! Make him/her bleed!...not on my new shirt, though".
- "Ha! Denied, you steaming turd!"
- They will sometimes say "just a flesh wound" when hit - this is a reference to the Black Knight in Monty Python and the Holy Grail.
- They sometimes say "You've got a price", which suggests Logan knew you fled the castle and put a price on your head.
- During development, they were known as "Renegades". This title can also be seen on the posters during the Leaders and Followers loading screens.
- When using spells or weapons that do elemental damage in combat, the mercenaries will respond accordingly. For example: when using Shock, they will sometimes say "Was there meant to be a storm today?" or just complain by saying "Fight fair!"
- When mercenary leaders who are similar in appearance to Captain Saker, toss fireballs at the player in combat, the other mercenaries will still make comments as if the player had cast a Fireball spell such as: "Using fire?! That's cheatin', innit?!"