|This page falls under the scope of the Anniversary Update Project.|
|This article is about a list of Demon Doors in Fable, Fable: The Lost Chapters and Fable Anniversary. For a list of Demon Doors in Fable II, see List of Demon Doors (Fable II). For a list of Demon Doors in Fable III, see List of Demon Doors (Fable III).|
This is a list of 15 different Demon Doors found in Albion in Fable, Fable: The Lost Chapters, and Fable Anniversary. The last three Doors can only be opened in Fable: The Lost Chapters and Fable Anniversary.
WARNING: This section or article may contain spoilers!
Fable Demon DoorsEdit
The Library ArcanumEdit
Location: Heroes' Guild
Description: "Your path is dark. Only a light will reveal it. And you are not bright enough."
Solution: Turn on the lamp in your inventory.
Reward: Making Friends, Book of Spells, Howl Tattoo, Elixir of Life
Note: In Fable, this door cannot be opened after the Try to Stop Jack of Blades quest card has been accepted.
Location: Greatwood Gorge
Description: "This is the deal. You perform an act of great evil in my sight, and I'll pop open."
Solution: Murder multiple villagers or bodyguards in front of the door, eat 11 Crunchy Chicks (if you are fully good), or be 100% evil.
Reward: Wellow's Pickhammer
Location: Darkwood Marshes
Description: "Beware, traveler - I block the way to all but the most combat-hardened. If you request, my Guardians will test your mettle in combat. Meet their challenge, and the reward I hide is yours."
Solution: Kill the waves of summoned Hobbes.
Reward: Dark Will User's Outfit
The Old Kingdom SpringEdit
Location: Barrow Fields
Description: "Oh no, not again. Another bony adventurer seeking to plunder my riches. I'm not interested in your meager frame. Get some meat on you! I want beefy! Blubbery! Plump! Porcine! Stop being a slave to public perception, and treat yourself. Pies, meat, beer, anything; but lots of it! Eat yourself large, and you'll be welcome here!"
Solution: Eat any kind of food until you are obese.
Reward: Will Master's Elixir
Location: Rose Cottage
Description: "I never open on a first date. My heart has been broken too many times before. I could only let someone who really loved me through."
Solution: Give the door a gift like roses or a box of chocolates. Also, asking it to marry you will work, though this is not recommended as it is expensive.
Reward: Will User's Bright Outfit
The Butterfly HouseEdit
Location: Greatwood Caves
Description: "I need to see your Combat Multiplier get higher before I swing ajar."
Solution: Get your multiplier to 14 or higher and speak to the door. It's recommended to perform this in the nearby Hobbe Cave.
Reward: Cutlass Bluetane
Location: Witchwood Stones
Description: "I only open to those who know my name. If you know it, find and hit the magic stones to spell it out. Only one person knows my name, but I doubt you'll find him. Even at the Temple of Avo."
Solution: Spell out the word "HITS," by striking the stones.
Reward: Health Augmentation, Chainmail leggings, gems, and some books.
Note: If you spell 'SHIT', two Balverines will appear and attack you.
The Hidden CopseEdit
Location: Knothole Glade
Description: "If you can hurt my face with an arrow, I'll crack wide open for you."
Solution: Fire an arrow at the face of the Demon Door with a Longbow/Crossbow of Ebony quality or higher (A Master longbow/crossbow or Skorm's Bow is recommended; Skorm's bow can be obtained early in the game). There is another option, however. You can use an Oak Longbow/Crossbow and charge it and/or use the Multi Arrow spell. Also, a level 3 Fireball to the door's face will work.
Reward: Elixir of Life
Location: Abandoned Road
Description: "What? Oh. You're not one of them, are you? My eyesight's not what it used to be. One was a gallant knight. His plate armour was so shiny. Probably what did my eyes in. Then there was an evil mage, wore the darkest magical robes you ever saw. The last was a rogue - a bandit, bit like the chaps here."
Solution: Wear the Bright Plate Outfit and talk to the door. Repeat the same process while wearing the Dark Will User's Outfit and the Bandit Outfit, in that order.
Reward: Dollmaster's Mace
Note: In Fable: TLC and Fable Anniversary, if you complete The Final Battle and choose to wear Jack of Blades's Mask, it cannot be removed and will prevent you from wearing the Bandit Bandana, thus preventing you from opening the door. (In Anniversary, Jack's Mask can only be removed through a save exploit.)
Location: Headsman's Hill
Description: "Only by defeating another Hero in combat will I open for you. Got that? I mean, how simple are you?
Solution: Defeat Thunder during the Mayor's Invitation quest.
Reward: Mana Augmentation, Thunder's Helmet, Silver Key
Note: The door only serves to prevent you from leaving during the fight with Thunder. If you choose to expose Lady Grey's deeds instead of marrying her, you will lose the opportunity to fight Thunder and the door will be inaccessable, although it is possible to glitch down to the area. Near the ledge where you would have fallen off fighting Thunder at Headsman's Hill, there is a chest. Stand as close to the left side of the chest as you can, then use your Guild Seal to teleport to another location, and then recall teleport back. This method will not reward Thunder's Helmet trophy or entry into the door, however the Mana Augmentation in the cave and Silver Key in the pond will still be available.
The Lost GardenEdit
Old Graveyard PathEdit
Location: Lychfield Graveyard
Description: "Leave me alone, you organic pustule. I only open for Nostro, the ancient guardian of the door. Not for you. And not for that rancid gravekeeper."
Solution: Collect the pieces of Nostro's armour and restore them to his skeleton.
Reward: Access to the Old Graveyard Path (and eventually Bargate Prison).
Fable: TLC and Fable Anniversary Demon DoorsEdit
Location: Lookout Point
Description: "You bear the mask of Jack of Blades. The Prophets had foreseen the coming of such a legend among Heroes. The rise of the summoners in the Northern Wastes marks the arrival of a new threat to all things living. We have long dreaded this portent. Behind my walls lies the Fire Heart. There you will speak to the Prophets who watch over it. You may enter now. But beware the beating of the Heart. It has burned many before you."
Solution: Once inside, complete the puzzles to either free or kill the imprisoned Prophets.
Reward: The Fire Heart
Bleached Bone IslandEdit
Location: The Necropolis
Description: "I never wanted to be a Demon Door. All this waiting around. All the riddles. It's no life. Oh, if only I'd been born a Silver Key chest. I just love those little Silver keys. So shiny...So silver...I'd do anything for some of my own. Give me yours, please? I'll let you through and everything."
Solution: Give the Demon Door all your silver keys. If you have avoided obtaining any silver keys prior to meeting the door, he will accept that and open straight away. Otherwise, it is advisable to open the door after you have opened all the Silver Chests, as you won't get the keys back.
Reward: The Bereaver
Additional Loot: The ocean surrounding the island has an immediate supply of 5 Moonfish, weighing upwards of almost 50 pounds and 3 feet in length.
The Desolate AbbeyEdit
Location: Darkwood Bordello
Description: "It's a hard life being a stone door. You know when I last had a physical relationship? No? Try "never." So, I've decided to live vicariously. Now, I only open to "men of the world", and I'm afraid you haven't even left the house yet. Come back when you're a real stud."
Solution: Have sex 10 times.
Reward: Pimp's Hat