Knothole Glade
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| Knothole Glade | |
| Town in Witchwood | |
| | |
| Location Information | |
|---|---|
| Related Quests | White Balverine Break the Siege |
| Enemies | Balverines |
| NPCs | Knothole Glade Chief |
| Exits | Witchwood Lake |
| Shops | Tavern General Store Clothing Shop Blacksmith Tattooist |
Knothole Glade is a town situated on the Witchwood island off the Albion mainland, near the Witchwood Arena and the Temple of Avo. It is protected from the various dangerous creatures that occupy the island by a large wooden gate which is constantly guarded.
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General
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The warriors of Knothole Glade are known to wield some of the best Axes in all of Albion.
Fable
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The village is led by a chieftain who also runs the local Fist fighters gang. In the middle of the town stands a statue of Scarlet Robe, a heroine popular for her balverine slaying exploits, because she was born there. Despite being one of the larger towns in Albion, Knothole Glade is perhaps the least safe, commonly suffering attacks from balverines and bandits. Because of the constant danger of surprise attacks, it seems that the town has permitted weapons to be unsheathed for immediate action - as opposed to Oakvale, Hook Coast, and Snowspire Village, where it is criminal to have a drawn weapon (it may also be a matter of coding, as it's easier to just have it be 'legal' to brandish a weapon in town than it is to code every instance where it is legal - such as in quests - and when it is not). However, for the most part, the town runs smoothly. There is a tavern, a weapons shop, and a tattoo shop as well as a general store. A unique element of the town is the shooting range.
There is also a Demon Door located in Knothole Glade. It is found in a secluded path south of the shooting range. It requires the player to shoot an arrow at his face. If the shot is strong enough, the Demon Door will open.
Economy
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The towns main export is Wood and Axes which it supplies to all of Albion.
Fable II
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Knothole Glade is mentioned in Fable II, as part of the Knothole Island DLC. The inhabitants have made an exodus migration, because they had grown tired of constant balverine attacks and the weather. They had heard there was an island further to the southeast which allows its inhabitants to control the weather. The Knothole tribe decided it was worth a shot and set sail. Knothole Island was the result.
Notes
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- In TLC, unlike the first version, Knothole Glade cannot be completely owned. It is unknown why this is, but it may be that by adding quests for the Chieftain, the developers made him unkillable and thus the player cannot own his home.
- In the White Balverine Quest, before fighting it, you can go to the Armory and Tattooist. you will find that the fact of the White Balverine terrified them so much that they left items on display. You can steal all of these items.
- You can also do this on the Break The Seige Quest, you can exploit this over and over for free weapons, armor and augments.
Known Bugs/Glitches
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- In Fable: The Lost Chapters, there is a bug in which after the White Balverine (Quest), one of the villagers, including shopkeepers, will be permenantly removed from the game. There is no known way of preventing this.