WARNING: This section or article may contain spoilers!
|Species||Mark II Colin|
|First Appearance||Fable III - Like Clockwork|
|Last Appearance||Fable III|
He acts a tour guide for the "Street Of The Future" on Clockwork Island, showing off Professor Faraday's creations to the island's visitors. The Hero of Brightwall and Commander Milton meet him when they arrive from Ravenscar Keep looking for the recently-escaped professor. Believing the Hero wanted to claim his mechanical army, the professor sounds the alarm, setting all of his machines to murderous mode – except for Huxley. Instead, the Colin warns visitors to take cover before finding shelter himself.
After Professor Faraday is defeated, Huxley offers the quest Reconstruction, in which he informs the Hero that he wants them to find all the pieces necessary to create another Mark II Colin for companionship. He suggests the Hero use the parts from the other Colins, as all the other machines are still on murderous mode.
After finding and bringing all the necessary components back to Huxley, he assembles his companion. Unfortunately, he makes a mistake and programs his counterpart with the same programming he had the day he was activated. Upon realizing this, the frustrated Huxley calls his counterpart "an idiot", and threatens to kill him, unable to cope with the continued existence of his irritating new companion. Unfortunately for Huxley, he is unable to destroy his fellow Colin, as all Huxley models are programmed to cause no harm.
Later, when the Hero returns to Clockwork Island, they can find a note left by Huxley, detailing his plan to kill himself and his counterpart by waiting for the next thunderstorm, grabbing his companion's hand, and raising his arm as high as he can.
- Huxley may be a reference to the author Aldous Huxley, the author of Brave New World, who was born near Guildford, where Lionhead Studios is based.
- Huxley's inability to do harm due to his programming, as well as the name of the achievement associated with him, may be a reference to I, Robot, a collection of nine robot-themed science fiction stories by author Isaac Asimov. Furthermore, Huxley represents the first of Asimov's "Three Laws of Robotics", which states: "A robot may not injure a human being or, through inaction, allow a human being to come to harm."
- Once you build a second Huxley, they leave and unlock the most valuable area of houses in the game.