The Fable Wiki
The Fable Wiki
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==Fable III==
 
==Fable III==
   
During the 50 years between Fable II and Fable III, Bower Lake has been transformed into Millfields, and the bridge to the gypsy camp has collapsed; possibly because of Reaver. After fixing the bridge to enter the former gypsy camp, there is nothing except the remnants of what once was the gypsy camp, and a letter describing Reaver's involvement in forcing the gypsys out of their camp. After travelling throught the remains of the gyspy camp, it is discovered that the gypsies, aloung with other outcasts of society, have moved into the neighbouring area. With the Hero's help they found the villiage of [[Driftwood]]. They are now called [[Eco - Warriors]].
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During the 50 years between Fable II and Fable III, Bower Lake has been transformed into Millfields, and the bridge to the gypsy camp has collapsed; possibly because of Reaver. After fixing the bridge to enter the former gypsy camp, there is nothing except the remnants of what once was the gypsy camp, and a letter describing Reaver's involvement in forcing the gypsys out of their camp. After travelling throught the remains of the gyspy camp, it is discovered that the gypsies, along with other outcasts of society, have moved into the neighbouring area. With the Hero's help they found the villiage of [[Driftwood]]. They are now called [[Eco - Warriors]].
   
 
== Real Estate ==
 
== Real Estate ==

Revision as of 22:43, 18 January 2011


The Gypsy Camp is a sub area of Bower Lake. It is a small camp consisting of several caravans surrounded by a protective barricade. While this quaint settlement has a relatively poor economy, several traders make do in the area. The player first comes across this town when he/she begins adulthood, living in a small caravan. If you wish, your character can rent this caravan out for 7 gold pieces (base price) every five minutes.

This community consists of 12 caravans, surrounded by a wall, and is home to many of Albion's wandering gypsies. The camp has 3 shops, which consist of a tattooist, a stone cutter and a general trader who have set up shop in the caravans at the centre of the camp. A storyteller spreads the stories of Albion to the children of the camp, who enjoy running through the trees and listening to the tales of Albion's Heroes of old. The campers enjoy their life of sleeping around the fires to telling the gypsy's tales of travels far and wide. The camp does not have permanent guards, but the gypsies defend their homes against any enemies who might wander up the trail underneath the fortified bridge into the camp. The camp site begins with a two star economy, which you can boost by spending plenty of gold at the general store.

If you are short on money and need supplies, the gypsy camp makes a great trading stop. In addition, given the fact that you begin the game with a modest household, you have the opportunity to start your very own family early on - or, if you are so inclined, you can begin your career as a real estate tycoon.

Fable III

During the 50 years between Fable II and Fable III, Bower Lake has been transformed into Millfields, and the bridge to the gypsy camp has collapsed; possibly because of Reaver. After fixing the bridge to enter the former gypsy camp, there is nothing except the remnants of what once was the gypsy camp, and a letter describing Reaver's involvement in forcing the gypsys out of their camp. After travelling throught the remains of the gyspy camp, it is discovered that the gypsies, along with other outcasts of society, have moved into the neighbouring area. With the Hero's help they found the villiage of Driftwood. They are now called Eco - Warriors.

Real Estate

Notes

Fable 2 Gyspy
Gyspy women


  • If you marry and settle in the camp, your spouse will not wander past the drawbridge without being told to follow, so the camp is quite safe to start a family. However, hobbes occasionally spawn here for a 1-star Bounty Hunter quest, so do be careful...