| Gypsy Camp|
|Area of Bower Lake|
|Related Quests|| The Birth of a Hero|
|Enemies||Hobbes (during Bounty Hunter)|
|Shops|| Gypsy Stone Cutter|
The Gypsy Camp is a subarea of Bower Lake. It is a small camp consisting of several caravans, surrounded by a protective barricade. While this quaint settlement has a relatively poor economy, several traders make do in the area. The character first comes across this town with Theresa during childhood, and begins to train in the camp under Theresa for ten years to become a Hero. Upon reaching adulthood, he/she will own a caravan. If you wish, your character can rent this caravan out for 7 gold pieces, the base price, every five minutes.
This community consists of 12 caravans, surrounded by a wall, and is home to many of Albion's wandering gypsies. The camp has 3 shops, which consist of a tattooist, a stone cutter and a general trader, who have set up shops in the caravans at the center of the camp. A storyteller spreads the stories of Albion to the children of the camp, who enjoy running through the trees and listening to the tales of Albion's Heroes of old. The campers enjoy their life of sleeping around the fires to telling the gypsy's tales of travels far and wide. The camp does not have permanent guards, but the gypsies defend their homes against any enemies who might wander up the trail underneath the fortified bridge into the camp. The camp site begins with a two star economy, which you can boost by spending plenty of gold at the general store.
If you are short on money and need supplies, the gypsy camp makes a great trading stop. In addition, given the fact that you begin the game with a modest household, you have the opportunity to start your very own family early on- or, if you are so inclined, you can begin your career as a real estate tycoon.
During the 50 years between Fable II and Fable III, Bower Lake has been transformed into Millfields, and the bridge to the Gypsy Camp has collapsed; possibly because of Reaver. After fixing the bridge to enter the former Gypsy Camp, there is nothing except the remnants of what once was the camp, and a letter describing Reaver's involvement in forcing the Gypsies out of their camp. After travelling throughout the remains of the Gypsy camp, it is discovered that the Gypsies, along with other outcasts of society, have moved into the neighbouring area. With the Hero's help, they found the village of Driftwood. They are now called Eco - Warriors.
Real Estate Edit
- If you marry and settle in the camp, your spouse will not wander past the drawbridge without being told to follow, so the camp is quite safe to start a family. However, hobbes occasionally spawn here for a 1-star Bounty Hunter quest, so do be careful (Bandits might spawn for the higher level Bounty Hunter quests).
|Fable II Locations|
|Regions||Bandit Coast • Bloodstone (The Sinkhole | Reaver's Rear Passage | Lion's Head Isle | Hall of the Dead) • Bower Lake (Tomb of Heroes) • Bowerstone Cemetery (Shelley Crypt) • Bowerstone Market (Gargoyle's Trove) • Bowerstone Old Town • Brightwood (Farm Cellar | Archon's Knot | Forsaken Fortress | Nightmare Hollow) • Fairfax Gardens (Lady Grey's Tomb | Fairfax Tomb) • Guild Cave • Knothole Island (Ice Shrine | Sun Shrine | Storm Shrine | Weather Chamber) • Oakfield (Wellspring Cave | Echo Mine) • Rookridge (Hobbe Cave | Gemstone Grotto | Temple of Shadows | The Wellspring) • Southcliff • Westcliff (Howling Halls | Old Tin Mine) • Wraithmarsh (Shadow Court | The Well | Twinblade's Tomb)|
|Landmarks||Bloodstone Mansion • Brightwood Tower • Celestial Keep • Crucible • Gypsy Camp • Hero Hill • Fairfax Castle • Southcliff Castle • The Tattered Spire|