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Lionhead Studios release the second in a series of video diaries for the up and coming RPG behemoth that is Fable 3. Learn how Fable III is moving away from a RPG to an action adventure and even John Cleese is laying down some humor for the game. There's also talk of the game's new 3D graphical interface.
Fable III is the third game in the award-winning, best-selling Fable series of action role-playing games developed by Lionhead Studios and published by Microsoft Game Studios and is a semi-direct sequel to Fable II. It is to be released exclusively on Xbox 360 in late 2010.
Set 50 years after the events of Fable II, the continent of Albion, where the Fable series is set, is under the control of a tyrant king. The player's character, known as a "Hero," is forced into a quest to become a revolutionary leader to defeat the king after an "injustice" happens to their parent, believed to be at the hands of the tyrant. Over the course of the first half of the game, the Hero will overthrow the tyrant and become ruler of Albion themselves. During the second half of the game, a foreign nation will threaten Albion and the player has to decide how to react to it.
Players can migrate their savegames from Fable II to Fable III. This allows the player's actions from Fable II to impact on the world of Fable III as their parent in the third game is their Hero from the second game. This was hinted at in the Fable II downloadable content See the Future.
While the player is attempting to overthrow the current king of Albion, they need to gather support from the people. However, depending on the amount of control the tyrant exerts over a region, initial support can be hard to gather. To encourage citizens to join the revolution, the player must make promises to improve their lives when they have the throne. These promises can affect anything from a single individual's life to affecting the entire population or a class group within it. After the player has gained control of the crown, they have the opportunity to carry out or ignore the promises they made that allowed them to achieve their position.
Molyneux has promised to remove a traditional RPG mechanic from Fable III, the emphasis being on removing "clunkiness" and making the game more accessible. The game also introduces two related systems known as "Expression Touch" and "Dynamic Touch." Expression Touch turns romantic relationships into a subtle journey that involves the player and their chosen partner becoming physically closer, rather than using the simplistic Expressions of the first two games. The system also applies to general interaction, such as embracing the player character's family or refusing to shake someone's hand. Dynamic Touch allows the player to lead someone by the hand to a location. Molyneux gave an example of a child trapped in a burning building. The player could go into the house and comfort the child with Expression Touch before using Dynamic Touch to carry the child to safety.
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Fable III is the third game in the Fable series of games. In 2009, Lionhead Studios, developer...