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Fable III Expressions

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Expressions return in Fable III but with several changes. Expressions are used when interacting with inhabitants of Albion to affect how they feel about the Hero, for better or worse. Expressions are one half of changing your Relationship Level with the people of Albion. The other half is Relationship Quests. Unlike Fable II where some expressions are able to be done on a "Hit or Miss" basis, Fable III has a simpler method based on the duration of the expression. You can just press the desired button and release, you can hold it untill the full effect occurs, or you can hold it longer until the expression ends. This can be used to control the amount of effect you want the expression to elicit.

GeneralEdit

Fable III NPC Interaction uses a combination of Expressions and Relationship Quests to effect how the inhabitants of Albion react to the Hero. Fable III has changed the expression system to incorporate Dynamic Touch and Expression Touch. At the start of the game you have two expressions available to you: Shake Hands and Belch. As your Hero progresses along The Road to Rule you can spend guild seals to unlock Expression Packs, which will give the Hero access to more expressions.

“You have reached the limit of your relationship with this person. You can further your relationship with this person, and any others you meet, by unlocking the Friend Pack in the Road to Rule.”

Unlike Fable II, you have very little control over which expressions your Hero will perform. When you interact with a person, the game will present you with two or three (depending on expression packs unlocked) choices. The choices will be Good (A), Neutral (Y) or Evil (X). Neutral expressions are neutral in the sense the reaction can be good or evil depending on the person's traits. While interacting with a person you can easily tell which expressions are good and evil. (A) is always good and glows white, (X)is always evil and glows fiery, (Y) is neutral and does not always glow, although it may have yellowish bubbles around it at times.

Expression PacksEdit

Friend Expression Pack (2 Guild Seals) – 2nd Gate
Learn Whistle, Hero Pose and Chat expressions in order to become friends with the people of Albion.
Lover Expression Pack (5 Guild Seals) – 3rd Gate
Learn Dance, Hug and Kiss to become best friends or even lovers with the people of Albion. (Also unlocks the Friend Expression Pack.)
Joker Expression Pack (5 Guild Seals) – 4th Gate
Become a comedian by learning the Tickle, Pat-A-Cake, and Chicken Dance expressions.
Bully Expression Pack (5 Guild Seals) – 6th Gate
Learn how to coerce people and bend them to your will with the Insult, Point and Laugh, and Threaten expressions.
Good Parenting Pack (5 Guild Seals) – 7th Gate
Become the world's greatest parent by learning the Tickle Child, Pick Up and Hug Child, and Cuddle Baby expressions.
Hooligan Expression Pack (5 Guild Seals) – 7th Gate
Can't wait to be a loud, obnoxious lout? Then learn the Rodeo, Fart on Villager, and Vulgar Thrust expressions.
Scary Expression Pack (5 Guild Seals) – 8th Gate
Learn the Growl, Scary Laugh, and Bloodlust Roar to become the terror of Albion.

List of ExpressionsEdit

The people of Albion will react differently to some expressions based on their relationship level and their personality traits.

Good ExpressionsEdit

  • Shake Hands
  • Whistle
  • Hero Pose
  • Chat
  • Dance
  • Hug
  • Kiss
  • Tickle
  • Pat-A-Cake
  • Chicken Dance

Evil ExpressionsEdit

  • Belch
  • Insult
  • Point and Laugh
  • Threaten
  • Rodeo
  • Fart on Villager
  • Vulgar Thrust
  • Growl
  • Scary Laugh
  • Bloodlust Roar

Offspring ExpressionsEdit

Only usable on your own child

  • Tickle Child
  • Pick Up
  • Hug Child
  • Cuddle Baby

Dog ExpressionsEdit

Interacting with your faithful companion has been simplified as well. When your dog is near, whistle (A) and you will interact with him. You will have three options:

  1. Pet - (A) Good
  2. Fetch - (Y) Fun
  3. Tell Off - (X) Evil

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