|This article is about the dog in Fable II. For the dog in Fable III, see Dog (Fable III).|
|Home|| Bowerstone Old Town|
|Relationships|| Hero of Bowerstone (Best Friend, Owner)|
|First Appearance||Fable II|
|Last Appearance||Fable II|
|Status|| Alive (if brought back to life)|
Dead (if left dead)
The dog is intended to be an integral part of Fable II, with the goal of strengthening the player's emotional bond with Albion. Mechanically, the dog's function is helping the Hero find treasure chests, buried caches, and certain quest objectives.
Relation to the Hero Edit
The dog is found in the very beginning of Fable II, while the player is gathering gold coins to purchase the Music Box from Murgo the Trader in Bowerstone. Rose and the Hero save the dog from a bully, and the dog repays them by finding an arrest warrant. Later, the dog appears at their ramshackle hut, now attached to the siblings. When the player is shot and thrown out the window of Fairfax Castle, the dog finds him/her and helps in the Hero's recuperation under the watchful eye of Theresa. The dog will then remain with the player for the duration of the game, assisting in combat and helping the player find treasure and all important dig spots. In addition, should the player knock down an enemy, the dog will rush forward and begin to attack it, resulting in damage and death.
Dog Collars are wearable by the dog. They allow renaming of the dog. They also allow the dog's opinion of the Hero to be viewed. No matter what, the dog's love will always be maximized.
Advancing Dog's Abilities Edit
There are books all over Albion that can be dug up, found in chests or purchased at a book store that allow the player to teach the dog new tricks, and there are also books that will improve Dog's treasure hunting abilities or combat damage. These books can be used by selecting them in the Inventory, under Books and Documents, or by pressing the corresponding contextual command button when looking at the dog. You are not required to use the books in sequential order; using a Three-Star Dogs of War by itself will yield the same end result as using a One-Star, Two-Star, and Three-Star in order.
Relationship and Alignment Edit
As the game progresses and the Hero's alignment shifts toward good or evil, Dog's appearance will change. In the vanilla game, a dog aligned with good would appear happy, and it would look similar to a golden retriever. A dog aligned with evil however would be aggressive, and its paws and tail would be jet black, similar to a black lab but with glowing red eyes. However, as Downloadable Content became available this changed, depending on the type of dog the player has. The appearance of the dog depends on its alignment plus its breed. Also, a good dog will be praised by townsfolk and children will flock to pet him, whereas an evil dog will be kicked and shooed away by townspeople, and will growl and bark at the slightest provocation.
Should the hero stay neutral the dog will have the same appearance as it did at the start of the story, and townspeople will usually praise it just as they would if it were aligned with good.
In The Story Edit
WARNING: This section or article may contain spoilers!
The player first meets the dog in Childhood. The dog is being attacked by a bully and the player saves it. Later, it appears by you and your sister's 'house' at which point your sister reluctantly gives in and decides to keep it. After the death of your sister it continues to live with you in the Gypsy Camp and will always be by your side, except for when you're in The Crucible or The Spire, when it waits with Hammer. At the end of the story, Lucien appears and takes Hammer, Garth and Reaver, leaving just the Hero, the dog, and Lucien. Lucien attempts to shoot the Hero, but the dog jumps in the way and takes the shot, saving the Hero from that bullet.
After defeating Lucien, you have a choice to resurrect your dog (along with your family) by choosing Love at the end of Retribution. If, however, you choose either Sacrifice or Wealth and you have quests left that require digging, you will be, with difficulty able to complete them. Instead of your dog leading you to a dig spot, a glowing trail will, and you will have to dig yourself.
If you did not do the Demon Door who has an interest in dog tricks, your dog will appear as a ghost and stay at the demon door until you finish unlocking the door. In addition, upon entering said door, your dog will appear as a ghost if you select a "dog" action from the expressions screen, and will do so every time you return into the Demon Door, the location being befittingly named "Memory Lane".
See the Future Edit
Using the DLC, the player can transform their dog into a:
- Mutt (used to return dog back to its original state.)
WARNING: This section or article may contain spoilers!
- When you have completed the main storyline, regardless of which ending you pick, there will be a simple grave in Bower Lake beside the Cullis Gate leading to the Chamber of Fate. It says on it: "Here lies your faithful friend. He died as he lived: by your side."
- During the loading screen, you will read: "You don't see many dogs these days, do you?" - Overheard from a citizen of Albion.
- During the loading screen, you will read: "That's a funny looking child, oh wait, it's a dog" - Overheard from a citizen of Albion.
- Dalmatians are extinct in the world of Albion; they became extinct after rich people hunted them for their pelts. This is a reference to Dodie Smith's The Hundred and One Dalmatians, which is also widely known in its Disney adaptation, in which the main villain, Cruella Deville, wants to kill and skin Dalmatians for their coats.
- In the Latin-American dub, it is stated that the dog is a female dog. However, this could be a typo as many characters say "Good boy," and "Found any nice lady dogs lately?"
- The Hero's dog does not age during the game's progression. If it did, it would live far past the expected lifetime of a dog (at least 25 years versus 14 or so years in reality). However, dogs could simply be long-lived creatures in the world of Fable.
- There is a dog collar (Collar of the Holy Sky) that reads "Bestows upon sorcerer dogs an impressively potent boost to Will. No effects on non-magic using dogs."
- When the Hero of Bowerstone is trapped in the cage upon regaining conciousness in Wraithmarsh, the dog fetches the keys to the cage and brings them to the Hero. This could be a reference to the dog in the Pirates of the Caribbean trilogy, who appears throughout the three movies. The dog from Pirates holds the keys to the Port Royal prison in his mouth in the first film, and is also the keeper of the keys to the Pirates' Code in the third film. The dog with the ring of keys in its mouth itself is a reference to the Pirates of the Caribbean ride at Disney World/Disneyland.
- It is possible for someone who does not have a dog potion to have their dog changed. They first need to join a game with someone who does have a dog potion. Then the person with the potion needs to set their dog to the 'default' dog and then use the potion again. If done correctly, both dogs will have had the potion used on them.
- If you choose Sacrifice or Wealth at the end of the main storyline, in certain regions, you can see the dog symbol (the paw) outside the map in the pause menu, on the left of the map. It is unknown why this happens.