|This article is about the location in Westcliff. For the associated quest, see The Crucible (Quest). For the associated side-quest, see The Crucible Champion.|
| The Crucible|
|Arena in Westcliff|
|Related Quests||The Crucible|
|NPCs||Voices of Mad-dog 'The Strangler' McGraw and Allen Murray|
|Shops|| Traders, which can be found:|
- In the entrance area
- Between rooms 3 and 4
- Between rooms 6 and 7
The Crucible is the Fable II equivalent of the original Fable Arena. It consists of eight stages, and your completion is necessary if the Hero of Bowerstone is to gain access to the Spire and become one of Lucien's guards, in order to rescue Garth.
Unlike the Arena, after every third round, there is a trader stage, allowing players to recuperate and buy potions or new weapons, as well as prepare themselves.
There are no team rounds in the Crucible, only singles competition, although it is possible to invite a friend to the game and use their help.
The Rounds Edit
- Hobbes (Melee and Ranged)
- Hobbes (Mage, Wizard and Kamikaze)
- Hollow Men
- Rock Troll and randomly spawning Hobbes
In certain rooms, there are certain traps that can make completing the levels easier.
- In the first Hobbe Room, there are buttons on the floor that, when pressed, cause spikes to erupt from a ring near the centre, causing damage to anything in it.
- The second Hobbe room contains a pit in the middle, into which Hobbes can be thrown using Force Push, as well as exploding Hobbes that are useful in destroying the rest of their cohorts.
- The Hollow Man room contains 3 switches, each next to a lantern. One lantern is lit, and stepping on the switch nearest it will illuminate the torches in the room and make the Hollow Men much weaker.
- The Bandit room contains exploding Barrels, making ranged combat easier.
- The Highwaymen room contains switches in the floor that, when pressed, cause fire to spew from certain parts of the walls, killing enemies that may be too far to reach if you've got a weak gun (this is needed if you want the perfect round unless you are uncommonly fast).
- The Balverine room contains an explosive barrel on top of the wall, and spikes that emerge from the ground in a timed pattern in the alcoves underneath..
Gold spawns as long as you stay in a round, you can also get your excitement up to 5x and use the raise dead spell and just use that to stay in a round as long as you want to get the gold bags containing 2000 gold, it takes 10 minutes to get 100,000 gold this way. If the player completes five perfect stages in their run, they are given the highest gold prize, and a perfect Crucible awards the player with a special weapon, The Chopper.
- Doing the Crucible in co-op can be very useful it gets it done twice as fast. Having very powerful weapons and max speed makes slow weapons as fast as a normal sword while katanas go very fast this helps speed things up fighting in rounds.
- Using a five-star Inferno can be useful in killing multiple enemies.
- If you have a force push level of 4 or 5, charge it right before the countdown in the beginning of the round until you can unleash a force push throughout the entire arena (some rounds have larger area so it won't be able to cover the whole arena).
- Unlike the Witchwood Arena, the Crucible is re-playable as many times as you want; however, the first time you beat it (during the Hero of Will quest), you cannot compete again until after the Spire.
- The player has to get 8 perfect rounds the second time they fight in the Crucible to receive the Chopper. It cannot be gotten the first time through, even if the player gets eight perfect rounds.
- Using the Time Control spell during The Crucible leads to a discrepancy in regards to the target time clock and what is actually registered. The target time clock appears to slow down when the spell is cast, but it still continues at the same speed. This can ultimately lead you to believe you have more time than you really do if you repeatedly use the spell or cast the 5th Tier version of the spell.
- A glitch exists in that your excitement modifier (which affects experience gain and money gain) also affects any potions you drink while in the Trader Rooms. For example, drinking a Concentrated Will Potion (which normally offers 12,500 Will XP) while you have an Excitement Modifier of x5 gets you 62,500 Will XP instead. Thus, it is a very good idea to save all your experience potions for a Crucible run, as well as buying all the experience potions on sale in the Trader Rooms themselves.
- If you have already won the Chopper weapon, do not make another perfect run again. It will present you with the Chopper chest again, and sometimes, this will make your character freeze completely, unable to move in any way. The only way to fix it is to teleport to an area with dirt at your feet, and dig.
- In the first room (before you enter and fight) there will be a book, called CRUCIBLE RULES on a table, that you can pick up and read only. It does not remain in your inventory. This book states all the rules. At the start of the book it says "All contenders are invited to read the following rules. If you cannot read, please ask another challenger to read them for you. If they cannot read, please refrain from asking the Entrance Keeper to read them for you, as he cannot read either."
- "The Crucible" is so named because as its name suggests is a place of severe test or trial: "the crucible of combat"
- "A hit! A very palpable hit!" is a reference to the Shakespeare drama "Hamlet, Prince of Denmark".
- The commentators' humour is loosely based on the Monty Python humour.
- In the Beetle round, on rare occasions the announcers will shout, "And that is a hit for the Beetles! Let It Be." A reference to the hit Beatles song, "Let It Be".
- The Crucible is the name of the Final Challenge for recruits in the United States Marine Corps; renowned for its physical and mental challenge; similar to the challenge of the Crucible.
- When going in the first time, the other opponents will make excuses for why they can't fight. Making the hero the only one who can go in.