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Bounty Hunting

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Disambiguous This article is about the repeatable quest in Fable III. For the repeatable quest in Fable II, see Bounty Hunter.
Bounty Hunting
Type Recurring
Preceding Do the Ends Justify the Means?
Succeeding None
Start Bowerstone Industrial
End Bowerstone Industrial
Reward Varied Gold
10 Good

Bounty Hunting is a recurring side quest in Bowerstone Industrial in Fable III. It becomes available after completing the main quest. The quest can be used to help your hero gain money and morality, but its main purpose is in fulfilling augment requirements found on certain legendary weapons.

WalkthroughEdit

Talk to the highlighted town guard Philip by the gate to the docks and warehouses area to start this quest. Follow the glowing trail to the escaped convict who will flee from you until you get close enough to touch him. Once he stops simply grab his hand and drag him back to the guard to receive your reward.

DescriptionEdit

Find and apprehend an escaped criminal in Bowerstone Industrial.

ConclusionEdit

Good work. That's another troublesome lawbreaker back where he belongs -- behind bars!

RewardEdit

  • Between 1000 and 6000 gold, based on the difficulty level.
  • Morality +10

GlitchesEdit

  • When you catch the convict, he may just stand there with his hands up. At this point you are unable to hold his hand, but he will not run away. You can try moving away from him and returning to him, which may fix this. Otherwise, this effectively breaks the quest for the rest of the game, because as a quest NPC you can not kill him either.

Fable III Quests
Side Quests
An Ancient Key Animal Liberation Awakening Back to the Salt Mines Bored to Death Bounty Hunting Chesty's Chess Chicken Chaser Convict on the Run A Day at the (Chicken) Races The Debt An Evil Presence Escaped Convict Escaped Prisoner Excavation Factory 'Volunteers' The Final Insult Framed for Murder The Game Gift Wood for Driftwood Gnomes are Great! Gnomes are Evil! Gone But Not Forgotten Hobnobbing With Hobbes In Mourning An Island Getaway The Key to a Greater Key Kidnapped Leverage Lumberjacks Wanted! The Man Who Knew Just Enough A Marriage of Inconvenience Mercenary Customs Miners Required Missing Child Missing Play Mortar and Mourning The New World One Ring to Find Peace, Love, and Homicide The Pen is Mightier... Pest Control The Prophetic Hermit Reaver's Unmentionables A Relic of Ages Past Rescue the Miner's Brother Restoration The Silverpines Curse Special Delivery Temple's Treasure Whorezone

Relationship Quests

Understone The Voice Reaver's Wheel of Misfortune Mercenary Camp Shooting Range
Traitor's Keep Manhunt Undeath Sentence Reconstruction Prison Management for Beginners

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