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Back to the Salt Mines

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Back to the Salt Mines
Type Recurring
Preceding Do the Ends Justify the Means?
Mining Aurora
Succeeding None
Start City of Aurora
End City of Aurora
Reward Varied Gold
10 Evil

Back to the Salt Mines is a recurring side quest in the City of Aurora in Fable III. It is unlocked after you complete the main quest, but only if you decide to mine Aurora for its resources. The mine owner asks you to find a "volunteer" to work in the mines. The quest can be used to help your hero gain money, but its main purpose is in fulfilling augment requirements found on certain legendary weapons.

WalkthroughEdit

Talk to the highlighted supervisor near the entrance to the mines to start this quest. Leave the enclosure and look for a suitable candidate; they cannot be people already working in the mines, so those that are factory workers or miners won't be accepted. There should however be some unemployed villagers you can recruit near the town square. Simply grab one by the hand and drag them back to the supervisor to receive your reward.

DescriptionEdit

Find a 'volunteer' and put them to work in the Auroran mine.

ConclusionEdit

That's another worker for the mines. And more money for you!

RewardEdit

  • Between 1000 and 6000 gold, based on the social class of the citizen.
    • Beggar: 1500 gold
    • Auroran: 3000 gold
  • Morality −10

TriviaEdit

  • The name of this quest is a reference to the English language idiom or expression "Back to the salt mines", which is commonly used to refer to undertaking or resuming an unpleasant task.

Fable III Quests
Side Quests
An Ancient Key Animal Liberation Awakening Back to the Salt Mines Bored to Death Bounty Hunting Chesty's Chess Chicken Chaser Convict on the Run A Day at the (Chicken) Races The Debt An Evil Presence Escaped Convict Escaped Prisoner Excavation Factory 'Volunteers' The Final Insult Framed for Murder The Game Gift Wood for Driftwood Gnomes are Great! Gnomes are Evil! Gone But Not Forgotten Hobnobbing With Hobbes In Mourning An Island Getaway The Key to a Greater Key Kidnapped Leverage Lumberjacks Wanted! The Man Who Knew Just Enough A Marriage of Inconvenience Mercenary Customs Miners Required Missing Child Missing Play Mortar and Mourning The New World One Ring to Find Peace, Love, and Homicide The Pen is Mightier... Pest Control The Prophetic Hermit Reaver's Unmentionables A Relic of Ages Past Rescue the Miner's Brother Restoration The Silverpines Curse Special Delivery Temple's Treasure Whorezone

Relationship Quests

Understone The Voice Reaver's Wheel of Misfortune Mercenary Camp Shooting Range
Traitor's Keep Manhunt Undeath Sentence Reconstruction Prison Management for Beginners

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