Augmentations, or Augments for short, are mystical stones that can bind with weapons. They provide a benefit to the user, usually damage, while the augmented weapon is equipped. Once bound, the augmentation is permanently fixed to the weapon. However, there are great bonuses to Augments. Some may increase the amount of gold, experience, or even attractiveness. Some of the "cheaper" augments have some drawbacks, such as an exchange of strength to be more easily killed/knocked out.
Most, if not all, augments in a single weapon do not have an increased effect when duplicated (this is not true in Fable & TLC however).
List of Augmentations Edit
Fable and The Lost Chapters Edit
(order of base value low to high)
- Flame Augmentation
- Lightning Augmentation
- Silver Augmentation
- Piercing Augmentation
- Sharpening Augmentation
- Mana Augmentation
- Health Augmentation
- Experience Augmentation
Fable II Edit
- Main article: List of Fable II Augments
- Main article: List of Fable III Augments
In Fable III, due to the new Weapon Morphing system, there are no equipable weapon augments. Instead, all Legendary weapons have three inactive augments built in. To activate the augments, you must satisfy their requirements (e.g. Kill 150 enemies with an unweaved Fireball spell. The effect would be that your weapon now inflicts fire damage).