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Albion Guard

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Albion Guard in Fable

Albion Guards keep the peace in Albion and have been the protectors of the cities of Albion for a long time.

"I have my eye on you
Don't try anything stupid
Don't go breaking any laws
It's just a flesh wound
Get yer finger out pussbag"
"
— Albion Guard

Contents

[edit] History

[edit] Fable

No one knows exactly when the guards were created, though it was probably made as a precaution for all towns in the case of bandit or balverine attacks. They kept peace and order in every single settlement in Albion, though were not entirely pure and would let anyone who sponsored their break off the hook and lets you kill traders outside of towns. Guards showed either kind, gentle demeanors toward pure heroes or hostile scowls at evil ones. Guards were a part of the final fighting force arranged by the Guildmaster in the final battle against the evil hero, Jack of Blades.

[edit] Fable II

Even after the fall of the Heroes' Guild, they were still the ever-vigilant keepers of justice as they usually were. However, with the decline of heroes, they had began carrying Master Maces to aid in their duties.

[edit] Noted Guards

You will personally know one guard from your childhood called Derek. He is the guard who loses the arrest warrants and asks you to find them for him.

[edit] Combat

[edit] Fable

In Fable, there are three known types of guards: Bounty Hunter guards of the 3rd Regiment, Red guards, known as the 4th Regiment, and the Black guards, known as the 5th Regiment.

[edit] 3rd Regiment

Also known as Bounty Hunters, these guards are commonly found in small towns, such as Oakvale and Bowerstone, as well as guarding traders through dangerous locales, such as Greatwood. They can easily be identified by a blue uniform, and typically yield a longsword and a crosbow. They are difficult at first for a starting hero, though against an experienced hero they are easily defeated. In towns, should a number of 3rd Regiment guards be killed, the 4th Regiment will replace them.

[edit] 4th Regiment

The 4th Regiment are the second tier of guards, only found default in Knothole Glade. They are stronger overall than the 3rd Regiment and may pose as a challenge to a moderate player, though they can easily be overwhelmed by any experienced hero.

[edit] 5th Regiment

Only found default in Hook Coast and Snowspire Village, the 5th Regiment are the highest tier of guards. Notably bulkier and stronger than any normal guard, these guards can take down even an experienced hero if careless. They are the final line of defense if the 3rd and 4th Regiments in towns are slain in battle.

[edit] Fable II

In Fable II, there are only three types of guards: Normal Guards, Sheriffs, and High Guards.

[edit] Normal Guards

The guards you see in almost every town, they are extremely weak and pose almost no threat to anyone. Beginners will have difficuty if they're not paying attention.

[edit] Sheriffs

They wear white coats and are taller and fatter then regular guards and can take slightly more damage. They pose no threat to a moderate and above hero unless careless. Beginners will have some difficulty defeating them.

[edit] High Guards

High guards are much stronger than normal guards and cannot be knocked off their feet unless killed. Although they're strong, they are no match for an experienced hero. For moderate and beginners they may pose somewhat of a threat, unless they play smart. High guards are slightly bulkier than normal guards and wear darker clothes, and can take many more hits than normal guards and sheriffs. These guards typically patrol only the gardens of Castle Fairfax but are occasionally seen in the lower part of Bowerstone, looking to enlist heroes in bounty hunter or slave rescue quests.